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Def Jam: Fight for NY is a hip hop-influenced action video game published by EA Games (unlike the original, which was published under the EA Sports BIG brand). It was released on September 20, 2004 for PlayStation 2, Xbox, and GameCube. It is a sequel to Def Jam Vendetta and is followed by Def Jam: Icon. The game features several rappers, including Lil' Kim, Snoop Dogg, Method Man, Redman, Fat Joe, Mobb Deep, Ice-T, Xzibit, N.O.R.E, Ludacris, Crazy Legs and Busta Rhymes, Flavor Flav, Sean Paul as well as the voices and likeness of other celebrities, such as Henry Rollins, Christopher Judge, Carmen Electra, Bubba Sparxxx and Kimora Lee Simmons. The only artists from the original game that did not appear in the sequel were DMX, Keith Murray, Christina Milian and Funkmaster Flex. The game was spun off into a 2006 PlayStation Portable game called Def Jam Fight for NY: The Takeover.
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Josh Holmes, the producer from EA Canada wanted to improve on the already well received Def Jam Vendetta. The research they've done shows that veteran gamers were familiar with the game control system yet new players were intimidated by the complexity that's been used since WCW vs. nWo: World Tour that first appeared on the N64. The team decided to simplify the controls and make them more intuitive: "We found that straight one-on-one fighting tended to get stale over time, no matter how polished the fighting engine was". The team added secondary elements like crowds, weapons and interactive environments for the player to use as a weapon. Lastly, Holmes went on to say that individual players prefer to use their own tactics, so different classes has been implemented in unique ways to achieve a KO: "The overall focus of the fighting system is fun, over-the-top action rather than a simulation of technical fighting".
The game received largely positive reviews. GameSpot and IGN gave it a score of 8.7 out of 10 and GameSpy and X-Play gave it a score of 4 out of 5.[27] GameSpot's Alex Navarro praised the game for improving nearly every aspect from its predecessor, including the new fighting styles, character creation, and interaction with weapons and environments. Criticism generally befell on the game's camera view and frame rate issues that are found in all console versions. Additionally reviewers mentioned that the game is laden with a lot of profanity, though it works within the context of the game. Aside from the frame rate, reviewers praised the game's graphics, with both IGN and GameSpot calling them "impressive".[12] GameSpot later named it the best GameCube game of September 2004.[28] It received runner-up positions in GameSpot's 2004 "Best Fighting Game" and "Best Licensed Music" award categories across all platforms.[29]