Lego Worlds
Parents need to know that Lego Worlds is a sandbox adventure game that gives players the chance to create and interact with various Lego settings, building and editing entire worlds as they see fit. Players also work with different characters to solve short mini-quests, earning extra rewards along the way to expand their available Lego toy box. There's minor violence in the game, with players occasionally fighting other characters and destroying objects in the environment for studs, which are used to purchase more in-game items. The style of the game takes away from the impact of that violence, though, with defeated enemies and objects simply breaking into toy pieces before disappearing from the game. It should be noted that the game has an online component that allows players to visit other people's custom worlds. This does open up the risk of exposing younger players to potentially offensive content.
lego worlds
This open-world adventure provides nearly limitless gameplay for players interested in exploring their creative side. For generationss, Lego has given kids the chance to build just about anything they can imagine. Now those same kids have the opportunity to create entire virtual worlds out of the colorful building bricks. In Lego Worlds, you're given all the tools you need and an endless supply of bits and bricks to craft to your heart's content. Well, eventually you're given everything you need, but first, you need to earn it. You'll need to scour each new world you visit to scan new parts, solve quests to expand your abilities, explore your environment for treasure, and even chase down Troublemakers taunting you with new rewards. What makes this formula so much fun is that it breaks up the monotony. You can spend some time questing and exploring in true role-playing game/adventure style before switching over to your tools and building whatever cool ideas come to mind. Best of all, you genuinely feel like you're building entire living worlds, especially when characters start to interact with their surroundings. A skeleton might hop on a nearby bicycle to chase down a vampire, or a gingerbread man and a construction worker might play soccer together after a long day. It all sounds insane, and yet it all feels completely natural and organic.
There are no world generation options to speak of until you collect 100 Gold Bricks. Heck, you're stuck with exploring single-biome small-sized worlds until you amass 25 bricks. Even after you unlock Medium worlds, spawning one from the Random World Generation button is entirely a matter of luck.
Even if you can live with the early absence of generation options, it's worth noting that the procedural generation overall is really sub-par. The lay of the land always felt familiar to me, no matter how many worlds I visited. I never felt that feeling of awe that you get when you load into a fresh Minecraft save and discover a really radical cliff face that no one else has likely seen before. Points of interest like castles, beanstalks, and towns don't do enough for any world to forgive all of the shortcomings of its procedural generation.
I felt like my retention was artificially padded -- where it seemed like I was constantly discovering new things, but only because they lock off entire biomes and other important map features until you collect a number of Gold Bricks. For example, cities only start spawning on Medium worlds, but there are a few extra town variations that only show up after you've unlocked larger worlds.
On top of poor controls sits a plethora of technical problems that make LEGO Worlds feel like it's still in beta rather than a full release state. I've landed on at least 3 worlds that didn't generate properly. One of them had chunks of bricks that were straight up missing, which was easily discernable thanks to floating objects and misaligned quest objectives. The other two worlds were missing a quest, and an entire city was nowhere to be found at green and blue beacons respectively. (And yes, for those wondering, I excavating the ground where the city should have been to come up with no results.)
Even for a sandbox game, LEGO Worlds was extremely open-ended, featuring an unlimited amount of worlds to visit -- on the verge of being aimless. While there was no narrative to advance the game further, the story had other methods of in-game progression. Each world features appropriate items and characters, which matched the corresponding world (e.g., prehistoric world featured cavemen).
Unfortunately, a majority of these missions are extremely repetitive -- the differences are minimal between worlds, characters, and specific requests the NPC. It feels like the developer chose quantity over quality in this aspect and it ultimately hurts the experience.
The camera was also a pain to control and felt too loose for my liking. Hopefully, in the future, an update will feature world-sharing, similar to Super Mario Maker, where you can look at custom worlds from people worldwide as well as share your creations.
As a progression system, it's simple, easy, and it encourages exploration of the various worlds that you encounter, as much as it lacks challenge. It also helps you get to grips with the many tools that you're armed with, showing you how the mechanics of the game work instead of telling you.
Like Minecraft, you can build things. Lots of things. And you can build them out of Legos, which is awesome. And, like No Man's Sky, you can explore a seemingly endless universe populated by all kinds of weird and wonderful worlds.
You begin your journey as a Lego astronaut plunging towards an unknown planet. Your ship crashes while you float effortlessly to the ground beneath a Mary Poppins umbrella. The first couple of worlds are essentially a tutorial, showing you the basic mechanics of the game and the principles to follow.
The freedom to do anything you want within Lego Worlds isn't exactly there. You can't just theme and build to your own desires all of the time, and there's still a more linear progression in play. You can visit random worlds, sure, but you also still need to obtain gold bricks to go further and further afield.
It takes a long time to get to the good part and, aside from a rare discovery, exploring the premade worlds is not exciting, but seeing all the hard work you put into the early game really opens Lego Worlds up to the player. The creation portion of the game is what Lego Worlds should have been about all along. 041b061a72